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Damsels and dungeons walkthru
Damsels and dungeons walkthru











damsels and dungeons walkthru damsels and dungeons walkthru

Immediately turn right in the second room in order to enter the third room. From there, head all the way east and then bear north once you reach the eastern wall in order to transition to the next room. You’ll also find a few Rabbit Beams sporadically about, typically hiding beneath the catwalks out of sight, so you’ll have to be on your toes just in case you can’t avoid them.įirst things first: Hop down from the ledge and head forward at the four-way intersection, turn left, and you’ll find the Map within the opening room. Zol, Sparks, and Winders will also be fairly common in these opening rooms, though again they’re fairly avoidable. However, red ones will show contempt for Link whenever they see him, spitting out a large fireball that is unable to be blocked, even with the upgraded Red Shield. The blue ones are mostly benign they wander about the place with general disregard for Link. These guys are relatively rough and frequently aggressive towards Link, though they usually won’t give chase. Immediately upon entering you’ll be confronted with the dragon-like Zazak. Walk just a few paces north, and you’ll already spot the chest containing the Map. Exit the woods, and then use the Magic Hammer to pop the stakes that will eventually lead to the Magical Warp Tile. Kill the Soldiers and enter the woods, immediately bearing east and then heading south when you can’t go east any more. Head northwest and walk up the westernmost entrance into the Lost Woods, just like you did to get to Skull Woods. Use the Flute once again to take you to Point #3. Use the Magic Mirror to warp back to the Light World. Or you can choose the more circuitous way.From there it’s a matter of avoiding the Pikit and then heading past the last Ropa as you continue west until you’re clear of the woods. You’ll see a pit leading back to the dungeon there, but you should be able to quickly sideskirt it if you cling desperately to the wall by holding right whilst walking down. You should be able to head southwest from the cave entrance. Escape, and then travel through the very familiar double section of bone tunnels in order to come back to the area comprising the first section. Head east two rooms, bypassing all the enemies you meet, until you reach the next entrance. You can head back south through the tunnel of bones, past the two Ropa, and back into the second section of Skull Woods.In order to get to get Crystal number four, you really have two choices: There’s an entire third of the dungeon that stands between you and escaping back to a more normal section of the map. Perhaps the most annoying thing about leaving Skull Woods is that you’re exiting the final section of Skull Woods. You’ll unfortunately leave Skull Woods very deep within the forest.













Damsels and dungeons walkthru